2020 BLOCKCHAIN IN ENTERTAINMENT REPORT

The Blockchain Global Entertainment Alliance published the 2020 BLOCKCHAIN IN ENTERTAINMENT report – a free research report which is aimed to aid anyone interested in learning about blockchain technology and about projects using the technology in the media and entertainment industry.

GET THE 108-PAGE BLOCKCHAIN IN ENTERTAINMENT REPORT
Download the free report to learn about blockchain technology and use cases for the entertainment industry.

The report is published in collaboration with 

Part 1. BLOCKCHAIN OVERVIEW

Learn about distributed ledgers, public and private blockchains, Bitcoin, Ethreum, Hyperledger, Proof of Work, Wallets, Smart Contracts, Cryptocurrency and Tokens, Initial Coin Offerings, Exchanges, Stable Coins,Non Fungible Tokens, Digital Collectible Marketplaces and Decentralized Applications. 

Part 2. USE CASES IN ENTERTAINMENT

Learn about various use cases in entertainment, including royalties & rights management, media supply & distribution, securitization and tokenization, blockchain applications in music, film, gaming, virtual reality, and the business model innovations from the implementation of tokens. 

Part 3. RESOURCES

Get access to resources which include international film festival and film market initiatives, blockchain video game conferences, online classes, alliances and consortiums, books, and documentaries. 

Part 4. PROJECT DIRECTORY

A directory list of 175 projects reviewed as part of the research for this report across categories including gaming, video platforms, music, ticketing, content exchange protocols, entertainment finance, virtual reality, marketplaces, and rights management.